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The second is a do-it-yourself style that, basically, is a lot more fun. They dont add any more layers to the story, but its nice to have a buddy once in a while rather than playing through an entire sequence with as little dialogue as possible. On the flip side, your spotter tends to be one of the few main characters in the loose narrative that threads everything together.
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For the introductory mission, I could see where the benefit was, leading the player through a brief tutorial before they are let free to experiment with their own devices, but there are, in my opinion, too many to make you feel that you have accomplished something rather youve been told what to do and youve done it.
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The first is the hold-your-hand style of missions, which essentially has you paired up with a spotter who will pick out and identify which targets you need to take out. It terms of the actual gameplay, it switches between two versions. Youre not even able to use a, clearly visible, bipod when youre in prone or near a wall to steady your shot, something that I thought would have been definitely included after its use in Battlefield 3. Having said that, a little more variety in the weaponry, even it was just models and attachments (of which there are none) would have been nice. If the mechanics of the game allowed you to pick up assault rifles or shotguns, the game would lose its iconic trait. The whole concept of Sniper 2 is that you attain a consistency in your ability to remain undetected throughout the mission, examining patrol patterns, biding your time, waiting for one guard to turn his back so you can take out the second with a silenced rifle. But to be fair I couldnt see them doing it any other way. You are fundamentally a sniper throughout the entire game and are pretty much stuck with the same weapon load out, with different models being equipped by each Act. There is a fair bit of variety in terms of the mission gameplay.
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In a nutshell and without giving away any spoilers, the campaign feels like a merge between Call of Duty and Battlefield and fans of both franchises will see traits and sequences that seem to transfer into Sniper 2. Similarly, its simple and can be rather predictive, featuring moments that look designed to shock you, when in fact youve seen it coming long before it actually happens. When certain people die you dont feel anything for them when its supposed to be an emotional climax of the mission. Beginning with the story, I dont know whether or not this is a result of being handicapped by not playing the first instalment, but I found it difficult to find myself connected with any of the characters, which in relation to the story festers as a hindrance on the games potential. If you want a proper challenge, put the game on maximum difficulty and you have to judge for yourself. Applying realistic bullet physics, players need to factor in distance, wind and bullet drop when sniping targets, which is assisted by a red dot that calculates all these variables for you. Sniper: Ghost Warrior 2 follows Captain Cole Anderson on three missions, varying from urban combat in Sarajevo, the tropical jungles in Burma and the mountains of Tibet. However there are a few holes in both the story and the gameplay that brought it down a notch. Rating: 3 Considering that I believe the stealth missions of the Call of Duty Modern Warfare franchise are some of the best the games have to offer, I came to Sniper 2 with some high expectations that on the whole didnt disappoint.